Ver. 0.1.342
Neopandore's Party Game » Devlog
Ver. 0.1.34 :
- Fixed Seeker Movement Input staying pressed during his Black Screen under certain conditions.
- Extended Props Interaction Range.
- Interaction range feeled unresponsive when Morphing to bigger objects.
- Fixed not being able to Rematch at the end of a Match.
- Fixed and arranged various issues with UMGs.
- Fixed Seeker selection Randomnization (0.1.342).
Ver. 0.1.33 :
- Added an option in the In Game Menu to change keyboard type.
- Select AZERTY or QWERTY then Confirm.
- Fixed being able to exit the Finding Session loading screen, resulting in the Throbber staying visible on screen.
Ver. 0.1.32 :
- Reworked End Match Menu
- End Match Menu now displays the same options as the In-Game Menu.
- Unexpected error !
- This does not prevent the program from running as intended.
- Encountered an unexpected error when attempting to nativize code, probably due to recent Visual Studio's update.
- This should not affect performances due to the simplicity of the program.
Ver. 0.1.31 :
- Reworked Menus.
- Added more informations on what is happening (on screen and behind it).
- Added more Options In-Game.
Ver. 0.1.3 :
- Fixed Player Spawn.
- Added Online Functionnality (Direct IP).
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Neopandore's Party Game
Experimental base for multiplayer game.
Status | Prototype |
Author | Neko Soup Studio |
Genre | Shooter |
Tags | Experimental, Multiplayer, party-game, Unreal Engine |
Languages | English |
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